Starpoint Gemini 2

Starpoint Gemini 2

Latest news

/r/ ask me anything

Tomorrow on October 24th, starting from 17:00 CET, our team members will be hosting "ask me anything" on the subreddit: http://www.reddit.com/r/iama/

We'll do our best to answer any question you might have - regarding gaming, development, early access, personal lives, trending political events, mysteries of space... Only banned subject is fashion because we have no idea how that works :)

Written by Mario Mihokovic on Thursday October 23, 2014

Visiting SF convention "Rikon"

Today we're brushing the next in line of post release updates, and after overnight tests we hope to release it tomorrow. In the meantime, we wanted to share great experience from Rikon conference in Rijeka couple days ago. It is a convention of SF enthusiasts and there are really some awesome individuals coming there. Game development was presented this year for the first time, and was incredibly well accepted! 

It was easy to recognize new young hopes and future of the industry...

 

Written by Mario Mihokovic on Wednesday October 15, 2014

Take 'em down

War Platforms in Gemini enjoyed an easy existence since release but Karlito made sure to put an end to it by pitting all the good guys against them.

...that includes all the good men and women serving aboard your vessel as gunners.

Written by Kele on Friday October 10, 2014

First upgrades to mercenaries

Today we added a few things to mercenaries. After some testing, parts of new elements have been added to patch released today. Bigger upgrades are on route...

Written by Mario Mihokovic on Tuesday October 7, 2014

Optimizing Riftways

On to Riftways. Those gigantic swirls of green suck (as they are called), are pretty heavy on the GPU rendering (not PhysX as they don't use NVIDIA's PhysX). As with asteroids in the post below rifways can be tamed also with "Environment Detail" option in game's Video settings. This time there is alot of FPS increase, even on decent (I think it's decent!) PC. Here is a video which shows FPS in upper right corner, and how changing Environment Detail option changes the FPS.

This video was recorded on an PC with these specifications:

  • Intel Core i7-4770 (3.40GHz) CPU
  • NVIDIA GeForce GTX 650 Ti with 2048MB GDDR5
  • 8GB DDR3
  • Windows 8.1

Frame jump is considerable, from 47FPS to over 60 when the option is on Low. We've also tested it on another PC (that PC in the previous post about asteroids), and there the FPS jump was from 35 to 60. Riftways should be less problematic now, so be sure to check you'r Environment Detail option in Video settings!

Written by Mihajlo on Friday October 3, 2014

Optimizing those asteroids

Hi!

Well, we have been working on optimizing the game (we should have done it alot sooner but, as it always happens, some other things get precedence). We're currently working on optimizing two things: asteroids (junkyards also), and riftways for lower end computers.

First asteroids. We've limited the number of asteroids (that is skipped them to be exact), through option "Environment Detail" in game's Video settings. We bring you two images together with an FPS counter in the upper left corner. Left one is for Low environment detail, and the right is for High.

 

   

 

 

 

 

 

 

These images were printscreened on an PC with:

  • Intel Core i5-3350P (3.10GHz) CPU
  • AMD Radeon HD6700 series GPU with 1024MB GDDR5
  • 4GB DDR3 RAM
  • Windows 8.0

There is a 6 FPS increase, (from 24FPS to 30FPS), but on older PC-s increase could be even higher. Be sure to check that Environment Detail setting if you're experiencing some FPS drops!

Next optimization entry will be on riftways, they do take a lot of FPS!

Written by Mihajlo on Friday October 3, 2014


Starpoint Gemini 2 is supported by the Ministry of entrepreneurship and crafts of the Republic of Croatia.