Sorry for the longer delay between blog posts. We've been busy patching up what's left of the bugs from release. Anything and everything that requires significant engine modifications is on our schedule from this week onward! This includes everything from better memory and concurrency tracking implementations to a completely new GUI rendering system and GUI tools. I'll give you a complete list in the near future but each one of these items will take weeks to implement properly at it's base complexity.
In other news, we preparing for a regional videogame fair and are already sponsoring the appearance of more than 20 smaller indies! This is another way of saying thank you to all the fans that supported our small team when we had next to no coverage or visibility at the start of the early access program. This is a significant step for videogame developers from our country, and we wish them all the best of luck.
Written by Kele on Wednesday October 29, 2014
/r/ ask me anything
Tomorrow on October 24th, starting from 17:00 CET, our team members will be hosting "ask me anything" on the subreddit: http://www.reddit.com/r/iama/
We'll do our best to answer any question you might have - regarding gaming, development, early access, personal lives, trending political events, mysteries of space... Only banned subject is fashion because we have no idea how that works :)
Written by Mario Mihokovic on Thursday October 23, 2014
Visiting SF convention "Rikon"
Today we're brushing the next in line of post release updates, and after overnight tests we hope to release it tomorrow. In the meantime, we wanted to share great experience from Rikon conference in Rijeka couple days ago. It is a convention of SF enthusiasts and there are really some awesome individuals coming there. Game development was presented this year for the first time, and was incredibly well accepted!
It was easy to recognize new young hopes and future of the industry...
Written by Mario Mihokovic on Wednesday October 15, 2014
Take 'em down
War Platforms in Gemini enjoyed an easy existence since release but Karlito made sure to put an end to it by pitting all the good guys against them.
...that includes all the good men and women serving aboard your vessel as gunners.
Written by Kele on Friday October 10, 2014
First upgrades to mercenaries
Today we added a few things to mercenaries. After some testing, parts of new elements have been added to patch released today. Bigger upgrades are on route...
Written by Mario Mihokovic on Tuesday October 7, 2014
On to Riftways. Those gigantic swirls of green suck (as they are called), are pretty heavy on the GPU rendering (not PhysX as they don't use NVIDIA's PhysX). As with asteroids in the post below rifways can be tamed also with "Environment Detail" option in game's Video settings. This time there is alot of FPS increase, even on decent (I think it's decent!) PC. Here is a video which shows FPS in upper right corner, and how changing Environment Detail option changes the FPS.
This video was recorded on an PC with these specifications:
Intel Core i7-4770 (3.40GHz) CPU
NVIDIA GeForce GTX 650 Ti with 2048MB GDDR5
Frame jump is considerable, from 47FPS to over 60 when the option is on Low. We've also tested it on another PC (that PC in the previous post about asteroids), and there the FPS jump was from 35 to 60. Riftways should be less problematic now, so be sure to check you'r Environment Detail option in Video settings!