Starpoint Gemini 2

Starpoint Gemini 2

Latest news

We are saved... Oliver just went to pick up supplies for next couple of days

Written by Mario Mihokovic on Saturday September 20, 2014

News today... Oliver steps out...without any comment...

Written by Mario Mihokovic on Thursday September 18, 2014

Making of Starpoint Gemini 2

We can't hide anymore, and time has come to introduce the guys from LGM team. Yes yes, Oliver the Sleepless is here too...sort of...
No more secrets... also sort of...

 

Written by Kele on Wednesday September 17, 2014

New NPC spawn rules!

Hello again everyone! We've been hard at work supporting new gamers on our steam forum and tackling bugs with both swiftness and cunning.

You might have noticed a new member of the dev team, Karlito, making a welcoming entry. He's been with us for a while and his most notable work up to date is a pretty solid gamepad integration that will only get better in time.
The Mihokovic brothers have pulled an all-nighter yesterday to properly receive new members from the opposite side of the planet to our thriving community :)
Oliver has been pulling his hair recently because the audio streaming code he pulled out of the deepest reaches of the internet proved unstable. After countless iterations he finally decided to go with an older stable solution and a bag of tricks to simulate many features we originally had in mind.

As for me, I've been working on implementing a system that was designed long ago but never actually brought to life. As you know, NPCs scale with your level (with minor offsets to make things interesting) but we also wanted players to feel the difference in power once they rose above their immediate challenges. So we decided it's a good time to enable minimal and maximum level caps on NPCs for specific regions to guide the player towards end-game content gradually.

Level caps for regions

Since our game has no "magical barriers" that restrict the player from exploring the Gemini system we aimed for other, more subtle measures to steer the player's sense of progression. :)

Written by Kele on Monday September 15, 2014

Cinematic release trailer

Today is a good day! Besides all the planned work on next update content, we're also releasing new content to public, and that is always good day for all of us!

Cinematic release video is out there. We hope you'll enjoy our effort to capture game's atmosphere in just a few minutes...

 

Written by Mario Mihokovic on Thursday September 11, 2014

Golden record contest winner

One of the things still remaining to be implemented is the voyager "golden record" winner. Few months ago we had a contest asking community members to think of something they would like to place on deep space probe as greeting for alien civilization. Winner has already been announced and today our modeler started on 3D model of Voyager where selected greeting will be placed. This model still needs some work, but image is the rough idea of what you'll be able to find in Gemini. What exactly the greeting will be, I'll keep a secret until you find it for yourself... 

Written by Mario Mihokovic on Wednesday September 10, 2014


Starpoint Gemini 2 is supported by the Ministry of entrepreneurship and crafts of the Republic of Croatia.